Medical Facilities

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Although not specific to Medical, all space-faring structures must have a Life Support System to provide heat, breathable air, and gravity. In addition, Starfleet requires it's vessels to have triple-redundant Reserve and Emergency Life Support systems in case of any emergency where power fails or the hull is breached. All Reserve and Emergency Life Support Generators have independent power supplies.

Universal Systems

System Description
Basic Life Support Provides coverage for the entire ship during normal operation. There is one primary generator location for every three size classes of the vessel.
Reserve Life Support In the event that the primary generators malfunction, the reserve generators automatically activate. There is one location for every size class of the vessel.
Emergency Life Support In the event that the primary and reserve generators malfunction, the emergency generators automatically activate. There is generally one per deck (two if that section is capable of separating).
Artificial Gravity Generators Consisting of plates embedded within each deck, and operating on independent power supplies, these provide variable gravity throughout the vessel. May be adjusted in specific areas to allow lower or higher levels if needed.
Fire Suppression System Part of the Security system, this uses onboard sensors and force fields to isolate any fire detected. Once isolated the fire may either be allowed to burn out (once it uses all available fuel), vented to space, or put out by removing all flamable gas (oxygen, etc...) in the isolated area.

Medical Systems

All ships / bases have at least a basic Medical Facility - even if it's a Medical Kit. The extent and quality of a starship / base's systems and personnel depends on it's Medical Rating. The higher the rating, the larger the facility and larger medical staff.

By general rule there will be one Medical Kit for every 5 crew on board any vessel. For Medical Labs please see the Science page.

Class Available Facilities Medical Staff (min) EMH Min. Vessel Size
0 None Medic or Medi-kit only None 1
1 (1) small sickbay (1-2) Doctor, Nurse None 3
2 (1) small sickbay (2-5)

Doctor, nurse, medics

None 4
3 (1) main sickbay

(1) office

(3-8)

Chief, asst. chief, Nurses, medics

Mk. I-VI 5
4 (1) main sickbay

(1) small sickbay (1) morgue (1) office

(5-10)

Chief, asst. chief, specialist, nurses, medics

Mk. I-VI 5
5 (1) main sickbay

(1+) small sickbay (1) morgue (2) offices

(7-15)

Chief, asst. chief, doctors, specialists, nurses, medics, counselor

Mk. I-VI 6
6 (1) main sickbay

(1+) small sickbay (1) ICU (1) morgue (3+) offices

(10-20)

Chief, asst. chief, doctors, specialists, nurses, medics, counselor

Mk. I-VI 6
7 (1) main sickbay

(1+) small sickbay (1) ICU (1+) triage (1) morgue (3+) offices

(15-30)

Chief, asst. chief, doctors, specialists, nurses, medics, counselor

Mk. I-VI 7
8 (1) main sickbay

(2+) small sickbay (1+) ICU (1+) triage (1) morgue (4+) offices

(25-40)

Chief, asst. chief, doctors, specialists, nurses, medics, counselor

Mk. I-VI 8
9 (1+) main sickbay

(2+) small sickbay (1+) ICU (3+) triage (1+) morgue (5+) offices

(35-50)

Chief, asst. chief, doctors, specialists, nurses, medics, counselors

Mk. I-VI 8
10 (1+) main sickbay

(2+) small sickbay (1+) ICU (5+) triage (1+) morgue (5+) offices

(50+)

Chief, asst. chief, doctors, specialists, nurses, medics, counselors

Mk. I-VI 9

In addition to the listed facilities, medical kits and equipment are located on each deck in marked storage lockers.

  • Additional Optional Locations
  • Additional Offices (counselor, etc...)
  • Small Sickbay (3 bed)
  • ICU (3 bed)
  • Triage Center
  • Morgue (20 stasis)
  • Large (main) Sickbay (8 bed)

Emergency Medical Hologram (EMH)

The EMH is a specialized computer program designed to provide medical assistance during emergencies. It was first approved for use aboard Starfleet Vessels and installations in 2370.

Ships built before 2375 generally had the EMH restricted just to Sickbay locations, after 2375 any vessel or installation equipped (or refitted) with shipwide holo-emitters allow EMH access throughout the ship.

Version Available Computer Memory Required Functions
I 2370 Isolinear 1,000 KQ
  • 5 million possible treatments
  • 1,500 hours normal runtime
II 2372 Bio-Neural 1,250 KQ
  • 5 million possible treatments
  • 2,000 hours normal runtime
III 2374 Bio-Neural 1,500 KQ
  • 5 million possible treatments
  • 2,500 hours normal runtime
IV 2376 Bio-Neural 2,000 KQ
  • 5 million possible treatments
  • 3,000 hours normal runtime
V 2380 ICE 4,000 KQ
  • 8 million possible treatments
  • 5,000 hours normal runtime
VI 2385 ICE 5,000 KQ
  • 8 million possible treatments
  • 7,500 hours normal runtime