Mission Pod

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Several starship classes have mission-specific pods attached. Pods vary in size depending on what it is designed to do.

  • Detached pods may be re-attached or changed at a starbase within a day.
  • Ship Engineers my re-attach an ejected pod in 2-3 days (depending on damage).
  • Pods with power cores are dedicated for pod use only, not factored into total power output of ship!

Ship Classes

Akira / Ares / Hyperion / Luna Class Pods

Carrier
Deck 1 (2) Barracks (40 person)
Deck 2 Through-Deck Shuttlebay (upper level), Flight Control Rooms (fore/aft)
Deck 3 Through-Deck Shuttlebay (main floor, 2 Fighter Squadrons)
Deck 4 Engineering support, Briefing Room, Offices, Magnetic Locks, Docking Clamps
Cargo
Deck 1 (1) Workpod Bay, Dorsal Landing Pads (6 Workpods)
Deck 2 (1) dual-level Cargo Bay (35,000 Cubic Meters), (1) single-level Cargo Bay (15,000 Cubic Meters)
Deck 3 (1) dual-level Cargo Bay (35,000 Cubic Meters), (1) single-level Cargo Bay (15,000 Cubic Meters)
Deck 4 Engineering support, (2) Cargo Transporters, Industrial Replicator, Magnetic Locks, Docking Clamps
Command
Deck 1 Communications Facility (9/Delta Rating)
Deck 2 (4) Luxury Quarters
Deck 3 (8) Standard Quarters or offices
Deck 4 Sickbay, (2) Standard Quarters or offices, Magnetic Locks, Docking Clamps
Habitat
Deck 1 Large Lounge
Deck 2 (8) Standard Quarters
Deck 3 (8) Standard Quarters
Deck 4 (4) Standard Quarters, Magnetic Locks, Docking Clamps
Marine
Deck 1 Training / Parade grounds (Holodeck)
Deck 2 Barracks (100 person)
Deck 3 Barracks (100 person)
Deck 4 Offices, Armory, Magnetic Locks, Docking Clamps
Marine Dropship
Deck 1 Morgue, Transporter (2) Type 6/H - standard 6-pad, 40,000 KM Range, Class 1 Lateral Sensors (0.1 LY)
Deck 2 13/E Impulse Engine, Deuterium Tanks, Offices
Deck 3 Barracks (100 person)
Deck 4 Magnetic Locks, Docking Clamps, Landing Struts
This pod can not take off from surface without assistance (I.E. tractor beam from orbiting ship)
Medical
Deck 1 Morgue, (2) Triage Suites
Deck 2 (4) Medical Wards (20 person)
Deck 3 Surgical Suites, Offices, Medical Labs
Deck 4 (2) Trage Suites, Magnetic Locks, Docking Clamps
Security
Deck 1 Exercise Room
Deck 2 (50) Security Cells
Deck 3 (50) Security Cells
Deck 4 Armory, Offices, Guard Barracks (20 person) Magnetic Locks, Docking Clamps
Sensor (AWACS style dome)
Deck 1 Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2 (10) Multi-Purpose Labs
Deck 3 (5) Specialized Labs
Deck 4 (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps
Weapons (Torpedo)
(5) Launchers, (150) Torpedoes (various types)
Deck 1 Tactical Control, Torpedo Storage
Deck 2 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4 Type # Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps
Weapons (Phaser)
(3) Phaser Arrays (various type), (## GJ Phaser Output)
Deck 1 Antimatter Pods, (1) Type # Phaser (Dorsal)
Deck 2 (2) 10/E Micro-Core, (2) Type # Phasers (Fore/Aft)
Deck 3 Deuterium Tanks
Deck 4 Tactical Control, Magnetic Locks, Docking Clamps
Weapons (Tactical)
(2) Launchers, (60) Torpedoes, (2) Phaser (all various type), (## GJ Phaser Output)
Deck 1 Antimatter Pods, (1) Type # Phaser (Dorsal)
Deck 2 (2) Class 10/E Micro-core, (1) Type # Phaser (Fore), Type # Torpedo Launcher (Fore), Torpedo Storage
Deck 3 Type #3 Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4 Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps

Nebula Pods

Carrier
Deck 1 (6) Barracks (40 person)
Deck 2 Through-Deck Shuttlebay (upper level), Flight Control Rooms (fore/aft)
Deck 3 Through-Deck Shuttlebay (main floor, 4 Fighter Squadrons)
Deck 4 Engineering support, Briefing Room, Offices, Magnetic Locks, Docking Clamps
Cargo
Deck 1 (2) Workpod Bay, Dorsal Landing Pads (12 Workpods)
Deck 2 (4) Cargo Bays (60,000 Cubic Meters each)
Deck 3 (4) Cargo Bays (60,000 Cubic Meters each)
Deck 4 Engineering support, (4) Cargo Transporters, (2) Industrial Replicators, Magnetic Locks, Docking Clamps
Colony
Deck 1 Transporter (2) Type 6/H - standard 6-pad, 40,000 KM Range, (1) 10,000 Cubic Meter Cargo Bay
Deck 2 13/E Impulse Engine, Deuterium Tanks, Offices, (2) 10,000 Cubic Meter Cargo Bays
Deck 3 (2) Barracks (100 person each), (6) Standard Quarters or Offices
Deck 4 Magnetic Locks, Docking Clamps, Landing Struts, (5) Standard Quarters or Offices
This pod is used as a temporary administration center for a starter colony. The pod can not take off from surface without assistance.
Command
Deck 1 Communications Facility (9/Delta Rating)
Deck 2 (8) Luxury Quarters
Deck 3 (16) Standard Quarters or offices
Deck 4 Sickbay, (8) Standard Quarters or offices, Magnetic Locks, Docking Clamps
Habitat
Deck 1 Large Lounge
Deck 2 (18) Standard Quarters
Deck 3 (18) Standard Quarters
Deck 4 (10) Standard Quarters, Magnetic Locks, Docking Clamps
Marine
Deck 1 Training / Parade grounds (Holodeck)
Deck 2 (2) Barracks (100 person each), Training Holodeck
Deck 3 (2) Barracks (100 person each), Transporter (4) Type 6/H - standard 6-pad, 40,000 KM Range
Deck 4 Offices, Armory, Magnetic Locks, Docking Clamps
Marine Dropship
Deck 1 Morgue, Transporter (2) Type 6/H - standard 6-pad, 40,000 KM Range, Class 1 Lateral Sensors (0.1 LY)
Deck 2 13/E Impulse Engine, Deuterium Tanks, Offices, Training Holodeck
Deck 3 (3) Barracks (100 person each)
Deck 4 Magnetic Locks, Docking Clamps, Landing Struts
This pod can not take off from surface without assistance (I.E. tractor beam from orbiting ship)
Medical
Deck 1 Morgue, (4) Triage Suites
Deck 2 (10) Medical Wards (20 person)
Deck 3 Surgical Suites, Offices, Medical Labs, Intensive Care Suite
Deck 4 (4) Trage Suites, Magnetic Locks, Docking Clamps
Security
Deck 1 Exercise Room, Guard Room
Deck 2 (100) Security Cells
Deck 3 (100) Security Cells
Deck 4 Armory, Offices, Guard Barracks (40 person) Magnetic Locks, Docking Clamps
Sensor (AWACS style dome)
Deck 1 Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2 (25) Multi-Purpose Labs
Deck 3 (15) Specialized Labs
Deck 4 (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps
Weapons (Torpedo)
(5) Launchers, (300) Torpedoes (various types)
Deck 1 Tactical Control, Torpedo Storage
Deck 2 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4 Type # Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps
Weapons (Phaser)
(3) Phaser Arrays (various type), (## GJ Phaser Output)
Deck 1 Antimatter Pods, (1) Type # Phaser (Dorsal)
Deck 2 (2) 10/E Micro-Core, (2) Type # Phasers (Fore/Aft)
Deck 3 Deuterium Tanks, (1) Type # Phaser (Fore)
Deck 4 Tactical Control, Magnetic Locks, Docking Clamps
Weapons (Tactical)
(2) Launchers, (120) Torpedoes, (2) Phaser (all various type), (## GJ Phaser Output)
Deck 1 Antimatter Pods, (1) Type # Phaser (Dorsal)
Deck 2 (2) Class 10/E Micro-core, (1) Type # Phaser (Fore), Type # Torpedo Launcher (Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4 Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps



Vor'cha Pods

Cargo
Deck 1 (2) Workpod Bay, Dorsal Landing Pads (12 Workpods)
Deck 2 (4) Cargo Bays (60,000 Cubic Meters each)
Deck 3 (4) Cargo Bays (60,000 Cubic Meters each)
Deck 4 Engineering support, (4) Cargo Transporters, (2) Industrial Replicators, Magnetic Locks, Docking Clamps
Warrior
Deck 1 Training / Parade grounds (Holodeck)
Deck 2 (2) Barracks (100 person each), Training Holodeck
Deck 3 (2) Barracks (100 person each), Transporter (4) Type 6/H - standard 6-pad, 40,000 KM Range
Deck 4 Offices, Armory, Magnetic Locks, Docking Clamps
Security
Deck 1 Exercise Room, Guard Room
Deck 2 (100) Security Cells
Deck 3 (100) Security Cells
Deck 4 Armory, Offices, Guard Barracks (40 person) Magnetic Locks, Docking Clamps
Sensor (AWACS style dome)
Deck 1 Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2 (25) Multi-Purpose Labs
Deck 3 (15) Specialized Labs
Deck 4 (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps
Weapons (Torpedo)
(5) Launchers, (300) Torpedoes (various types)
Deck 1 Tactical Control, Torpedo Storage
Deck 2 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4 Type # Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps
Weapons (Disruptor)
(3) Disruptor Arrays (various type), (## GJ Disruptor Output)
Deck 1 Antimatter Pods, (1) Type # Disruptor (Dorsal)
Deck 2 (2) 10/E Micro-Core, (2) Type # Disruptor (Fore/Aft)
Deck 3 Deuterium Tanks, (1) Type # Disruptor (Fore)
Deck 4 Tactical Control, Magnetic Locks, Docking Clamps
Weapons (Tactical)
(2) Launchers, (120) Torpedoes, (2) Disruptor (all various type), (## GJ Disruptor Output)
Deck 1 Antimatter Pods, (1) Type # Disruptor (Dorsal)
Deck 2 (2) Class 10/E Micro-core, (1) Type # Disruptor (Fore), Type # Torpedo Launcher (Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4 Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps

Negh'Var Pods

Cargo
Deck 1 (2) Workpod Bay, Dorsal Landing Pads (12 Workpods)
Deck 2 (4) Cargo Bays (60,000 Cubic Meters each)
Deck 3 (4) Cargo Bays (60,000 Cubic Meters each)
Deck 4 Engineering support, (4) Cargo Transporters, (2) Industrial Replicators, Magnetic Locks, Docking Clamps
Warrior
Deck 1 Training / Parade grounds (Holodeck)
Deck 2 (2) Barracks (100 person each), Training Holodeck
Deck 3 (2) Barracks (100 person each), Transporter (4) Type 6/H - standard 6-pad, 40,000 KM Range
Deck 4 Offices, Armory, Magnetic Locks, Docking Clamps
Security
Deck 1 Exercise Room, Guard Room
Deck 2 (100) Security Cells
Deck 3 (100) Security Cells
Deck 4 Armory, Offices, Guard Barracks (40 person) Magnetic Locks, Docking Clamps
Sensor (AWACS style dome)
Deck 1 Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2 (25) Multi-Purpose Labs
Deck 3 (15) Specialized Labs
Deck 4 (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps
Weapons (Torpedo)
(5) Launchers, (300) Torpedoes (various types)
Deck 1 Tactical Control, Torpedo Storage
Deck 2 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4 Type # Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps
Weapons (Disruptor)
(3) Disruptor Arrays (various type), (## GJ Disruptor Output)
Deck 1 Antimatter Pods, (1) Type # Disruptor (Dorsal)
Deck 2 (2) 10/E Micro-Core, (2) Type # Disruptor (Fore/Aft)
Deck 3 Deuterium Tanks, (1) Type # Disruptor (Fore)
Deck 4 Tactical Control, Magnetic Locks, Docking Clamps
Weapons (Tactical)
(2) Launchers, (120) Torpedoes, (2) Disruptor (all various type), (## GJ Disruptor Output)
Deck 1 Antimatter Pods, (1) Type # Disruptor (Dorsal)
Deck 2 (2) Class 10/E Micro-core, (1) Type # Disruptor (Fore), Type # Torpedo Launcher (Fore), Torpedo Storage
Deck 3 Type # Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4 Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps