Rank is a measure of experience and time of service. Ranks are divided into 2 categories:
With conflicts between the Federation and such races as the Romulans, Tzinkethi and Cardassians fresh in everyone's minds, Starfleet wanted to make an effort to return to the more traditional and peaceful values that had predominated the 23rd Century. Symbolic of this new direction was the first major redesign of uniforms and rank structure in more than seventy years.
Implemented during the 2350s, Starfleet did away with the broad spectrum of departmental colors and simplified back to the traditional color scheme of Red, Yellow and Blue that had been used during the golden age of the 2260s, although allocated a little differently. Initially, rank insignia were displayed on the right shoulder, as they had been during the Earth Starfleet era, but a uniform redesign in the 2360s saw them moved to the collar.
The rank insignia themselves were intended to be simple - much easier to understand at a glance than the ornate insignia previously in use. A simple circular pip was designed, available both solid and 'hollow' - a homage back to the solid and broken stripes of the early 23rd Century and of numerous Earth Navies. Originally, ranks of the Admiralty were represented by a combination of an ornate insignia and then a number of pips representing the Admiral's grade, but during the mid-2360s this was replaced by a gold-edged bar adorned with one to five pips representing the ranks from Commodore to Fleet Admiral.
By 2351, the balance of applicants in Starfleet had shifted towards Officer entry, and the Enlisted Rates were beginning to become less common. Though Starfleet didn't want to regress to the single Enlisted grade of the 23rd Century, there were calls to reduce the spectrum of ranks available. It was decided that three degrees of Enlisted Officer would be implemented: Crewman as a basic entry-level grade, Petty Officer as a more skilled Specialist grade, and Chief Petty Officer, reserved for senior Specialists and Officer candidates.
The three-grade system was maintained until 2371, when concerns surrounding the Borg threat, as well as rising tensions with numerous foreign powers led to an increase in the size of Starfleet. It was decided to return to a more diverse spread of Enlisted ranks as had been used in Starfleet throughout the early 24th Century. However, the move was met with mixed reception, and the old ranking system continued to be used in some areas, and remained official for certain uniforms.
It wasn't until the outbreak of the Dominion War in 2373 that the system was standardized, alongside the implementation of a the new fleet-wide uniform designs.
A player's Fleet Rank is the highest rank earned across all sims he/she has served.
At some point players may wish to join a new sim, or transfer a character to a different sim.
Transferring an existing character is entirely at the discretion of the Command Staff of each sim. A CO may approve, deny or request changes as needed.
Players creating new characters may be able to create it up to their maximum Fleet Rank, but that is also at the discretion of the sim Command Staff.
Ranks can be exchanged according to the chart below in the case of Enlisted or Marine characters, BUT the final decision regarding any rank for a sim is up to the CO of each sim!
Example: A player who has earned the rank of Lieutenant on one sim may create a new character for a different sim and could be eligible to have a rank of Lieutenant, Senior Chief, Marine Captain, Master Sgt., or any rank below that depending on the CO's discretion.